Last month we finished our prototype 1 build. In Update #47, Josh outlined our goals for the first prototype, which focused on establishing “that IE feel”. Not only did we hit that mark with the look of our characters and environments, but we also hit our target with movement, combat, and gameplay systems.
Update #53: The Man Who Makes Monsters
Update by Bobby Null, Designer and Beast Master
Greetings, everyone! I’m on update duty this week, and while this will be relatively brief, I’ll give you a little insider info I hope you find interesting. Today we will be talking about the bestiary. Yeah, that’s right… it’s time to talk about monsters.